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Saturday, November 26, 2011

Buddy Rush: +50% EXP for 48 Hours!

There is a '+50% EXP bonus for 48 hours' event at the time of writing.

I have taken the opportunity to power level my characters up. There is still time to the event and I shall likely play more later. When the event is over, I am going to cut back on Buddy Rush and do the stuff I had set aside (like answering e-mails and sleeping) in order to take advantage of this event.

Also, did you know (true at the time of writing):
- that Skully's 'Don't move!' skill cannot trap Oblins on elevated terrain in Chapter 10? Like when she goes up an elevator, the skill stops stopping Oblins.
- that if Nagne is interrupted while he is rushing forward for his 'Kiss of Death', his normal walk will be very fast after that? And if 'Kiss of Death' is used again, his speed is blinding! Yet to confirm if this works with 'QuickStep Slash'.

And here is an ominous screenshot:
Who did the oops?
Update 26 September 2011:
I did not expect to gather enough screenshots for a November Comedy Screenies collection but 48 hours of mad playing potentially provides plenty of opportunities. So here are screenshots for November.

The previous month's collection can be found here.
Unwanted.
Guess what mission is unlocked here.
Fleeing with pants on fire.

Buddy Rush: Contents

Thursday, November 17, 2011

Skyrim Month

November must be Skyrim month or something. Everyone is playing Skyrim and little work is getting done.

The game is really immersive. It's really fun being in a different world, away from the problems of the real world. Yeah, the game has its own in-game 'problems' being pushed onto the player, but at least in the game, the player is better equipped to solve those problems.

Most of the time, there's no urgency like bills to pay on time. The player can take his/her sweet time to tackle the problems one by one. And do a little beating up on the way. Or just forget it all and go hunting for deer pelts.

Can't wait to play more.

Thursday, November 10, 2011

Zombocalypse Spoiler Screenshots

Zombocalypse by IronZilla is a 2D-shooter where the main character is stuck on a street with zombies approaching from both ends. The idea is to survive as long as possible. Weapon crates drop sometimes and by accumulating high kill combos, the player gets one support strike.

As the player completes games, he/she earns XP to Rank Up. Higher Ranks unlocked better weapons that may be dropped during the game. Completing achievements allows the player's character to equip different heads.

Actually, the game could be considered 1D, since the player can only move left and right.

Well, I did not review this game previously because it was too short for a full review and, ah, way too long to be considered a coffee break game. Anyway, between the words above and the screenshots below, you should be able to get an idea of what the game is about.

Spoiler screenshots of the end tier weapons:
The MFG blasts everything in its path.
The GodHand is unlocked at Rank 22.
The GodHand kills things with one hit!

Tuesday, November 8, 2011

Necrophobia (Puzzle)

Necrophobia by Tempa Labs is a fall-forward match-3 variant puzzle game. The game is comparable to Might and Magic: Clash of Heroes by Capybara. But unlike the latter, Necrophobia uses a move/switch tile instead of a last-in-first-out pickup-and-drop game mechanic as a primary method of moving units around.

(Did you understand all the jargon? I made some up myself.)

Necrophobia is about a Zombie Necromancer, who has necrophobia, who has just risen from the dead, who is on a quest to find out why he has risen from the dead. The story is funny and has an interesting plot. But that is not the only charm. It has an interesting gameplay too. However, the game lacks depth so it would not take too long for a player to complete the game. (More on the shortcoming later.)
If you highlight the red guys on the right, you'd see that they are actually two different types.
As it can be seen in the screenshot above, the game is definitely different from the all-too-famous match-3 puzzle gameplay. First, the whole play grid is not filled with tiles (or units). The number of units available to the player depends on the 'Unit Reserve' stat, which can be upgraded.

In each turn, the player (on the left side) may spend moves (based on the Move stat, also available to upgrade) to switch the position of two tiles. The difference here is that a tile can be moved into an empty space, where it will fall forward towards the opposition's side. The idea is to match three or more tiles to put units into a Charge mode. After a number of turns have passed, indicated by the unit's Charge Turn, the unit(s) will rush forward to attack the opposition on the other side.

Each unit has a Power rating, which is used to both inflict and resist damage. When attacking, the attacker's Power is compared to the defender's. If the attacker has more, it will overrun the defender and continue attacking. If the defender has more, it will remove the attacker and remain with whatever Power it has left. If the Power are equal, both units are lost. Simple.

While a unit is Charging, it will gain Power equal to its Charge Power each turn. Thus, shorter Charge Turn allows a unit to attack sooner, while more turns allows a unit to boost its power to greater heights, ominously.

A unit also may have a special ability that gives a unique affect when a certain condition is met. In the screenshot above, the Special launches a unit from the players reserve whenever the attacking unit with the Special beats up an opposing unit.

The player can also use a Move to remove a unit, which will be sent to the Reserve. Also, the player may expend a Move to Launch all units in Reserve onto his side of the battlefield. The Reserve is replenish by units removed from combat and those manually removed.

There is a minor problem of a few units looking very similar to each other (especially for color-blind people). Hovering the cursor over those units would identify them more clearly.
It has a story!
As stated earlier, the game has a story. Most parts of the story can be read again by replaying missions. This is crucial early in the game because of the inadequate tutorial system. The first battle will display tutorial messages to instruct the player on the gameplay. Unfortunately, the player may be (un)lucky and win the battle before all the messages are displayed. Hence the need for a replay.

Hopefully, between the tutorial and the gameplay description above, players would be able to understand the gameplay completely.
The Hellious Spitter is my favorite basic unit.
Winning and losing battles award the player with money, which can be used to upgrade the player's stats and units.

And here is the problem with the game's depth: There really are only a few units worth taking into battle. The lower tier units are lacking in stats and usefulness. Players will likely find more use with the special units that are based on the story characters (such as the main character's unit in the bottom of the screenshot).

Also, there are other interesting units with interesting Specials. However, those units are only available to the opposition.

There are only a limited number of fixed battles and after these and the game are completed, there is little motivation to continue beyond earning more money to upgrade to super-powerfulness. Which would be satisfying if there was a difficult challenge to overcome. Players would just have to be content with lording their power over the lesser opposition.

Necrophobia does not have much depth. But it does have the fall-forward match-3 game mechanic. It is likely that in the future, this game mechanic will be all-over-the-place common, much like Bejeweled and it's original match-3 game mechanic. While waiting for a better game, and for players too stingy to purchase Might and Magic: Clash of Heroes, Necrophobia is the game for you.

Wednesday, November 2, 2011

Buddy Rush: Dog Collar with Medal Set (1.4)

The Dog Collar with Medal Set, or Dog Collar Set (for those too lazy to read the full name), is a three-piece set for Botherella despite the obvious fact that Wolfgang is supposed to wear it. But three collars at once!? Wolfgang will have a really uncomfortable neck.

Each piece of the set may be looted from treasure chests dropped during Missions or Raids. A piece may also be rewarded as a Raid reward. All three pieces must be red and unique in order to get the Set Effect.
Dog Collar with Gold Medal
Dog Collar with Silver Medal
Dog Collar with Bronze Medal
The complete set gives the following effect:
Att+96
Def+10
HP+208
HP Regen+0%
MP+140
MP Regen+0%
critical+2%
Evade+0%
Stun+2%
Hit Speed+3%
Skill Pow+30.5%
Skill CoolTime-2.35sec

The strong point of this set is the high Skill Pow and Skill CoolTime. The high Skill Pow is good for Botherella's Thorn Bush while the Skill CoolTime allows her to spam Curse more often. Unfortunately, the set does not support prolonged combat (i.e. Raids) with no bonuses to Regen and without much defenses. Botherella's base HP is already low, and the set does little to fix that.

Also, the set is less useful for Botherella builds that neglect Thorn Bush since those builds do not make good use of the Skill Pow bonus.