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Trust in Him that you may overflow with hope by the power of His Spirit.
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Sunday, December 25, 2016
Tuesday, December 13, 2016
Dragon's Crown: Sorceress' Chaos Equipment
I have collected the Chaos equipment for the Sorceress from the Labyrinth of Chaos. The Sorceress is bad at dealing concentrated damage. However, she has support spells and can reach out against groups of baddies. I just have to be careful to avoid physical damage since she cannot take a lot.
Egotist's Chaos Charm (Level 30 Amulet)
Score+30%, DMG taken+30%, Gold obtained+30%, DMG dealt-30%
Cerebral Chaos Monocle (Level 40 Glasses)
MP takes 30% of damage
Sprightly Chaos Wand (Level 50 Staff/Wand)
Effect of Mental Absorb+30%
Ordained Chaos Studs (Level 60 Earrings)
When HP is at max, dealt magical damage+20%
Divine Chaos Scepter (Level 70 Staff/Wand)
Effect of Protection+50%
Vigilant Chaos Ring (Level 80 Bracelet)
DMG dealt+50% to enemies with status ailments
Conquering Chaos Amulet (Level 80 Amulet)
Status ailment duration decreased by 30%
Salubrious Chaos Glasses (Level 90 Glasses)
50% chance that 0MP will be consumed when casting
Overlord's Chaos Broom (Level 99 Staff/Wand)
Power of spells+50%
The Overlord's Chaos Broom is really a broom - as in the one used for sweeping. After floor 9 in the Labyrinth of Chaos, the reward equipment will start from the top of the list again. The equipment after floor 9 will always be at level 99.
Dragon's Crown: Dwarf's Chaos Equipment
Dragon's Crown: Elf's Chaos Equipment
Dragon's Crown: Amazon's Chaos Equipment
Dragon's Crown: Wizard's Chaos Equipment
Egotist's Chaos Charm (Level 30 Amulet)
Score+30%, DMG taken+30%, Gold obtained+30%, DMG dealt-30%
Cerebral Chaos Monocle (Level 40 Glasses)
MP takes 30% of damage
Sprightly Chaos Wand (Level 50 Staff/Wand)
Effect of Mental Absorb+30%
Ordained Chaos Studs (Level 60 Earrings)
When HP is at max, dealt magical damage+20%
Divine Chaos Scepter (Level 70 Staff/Wand)
Effect of Protection+50%
Vigilant Chaos Ring (Level 80 Bracelet)
DMG dealt+50% to enemies with status ailments
Conquering Chaos Amulet (Level 80 Amulet)
Status ailment duration decreased by 30%
Salubrious Chaos Glasses (Level 90 Glasses)
50% chance that 0MP will be consumed when casting
Overlord's Chaos Broom (Level 99 Staff/Wand)
Power of spells+50%
The Overlord's Chaos Broom is really a broom - as in the one used for sweeping. After floor 9 in the Labyrinth of Chaos, the reward equipment will start from the top of the list again. The equipment after floor 9 will always be at level 99.
Dragon's Crown: Dwarf's Chaos Equipment
Dragon's Crown: Elf's Chaos Equipment
Dragon's Crown: Amazon's Chaos Equipment
Dragon's Crown: Wizard's Chaos Equipment
Wednesday, November 9, 2016
Dragon's Crown: Wizard's Chaos Equipment
I collected the Chaos equipment for the Wizard from the Labyrinth of Chaos. The Wizard is really hard to play since he is squishy and not as mobile. He teleports instead of dodges. Played right, teleporting is better at avoiding attacks. However, since teleporting uses MP, care should be taken that the Wizard does not run out when the time comes to attack.
Egotist's Chaos Necklace (Level 30 Amulet)
Score+30%, DMG taken+30%, Gold obtained+30%, DMG dealt-30%
Sacrosanct Chaos Glasses (Level 40 Glasses)
When recovering HP, also recover 50% as MP
Augurer Chaos Rod (Level 50 Rod)
Effect of Concentrate+30%
Vigilant Chaos Belt (Level 60 Belt)
DMG dealt+50% to enemies with status ailments
Hindering Chaos Scepter (Level 70 Rod)
Effect of Slow+50%
Ordained Chaos Glove (Level 80 Gloves)
When HP is max, dealt magical damage+20%
Persevering Chaos Charm (Level 80 Amulet)
When HP is max, damage taken-50%
Celestial Chaos Glasses (Level 90 Glasses)
Fire, ice, and lightning DMG becomes non-elemental DMG
Overlord's Chaos Punisher (Level 99 Rod)
Power of spells+50%
After floor 9 in the Labyrinth of Chaos, the reward equipment will start from the top of the list again. The equipment after floor 9 will always be at level 99.
Dragon's Crown: Dwarf's Chaos Equipment
Dragon's Crown: Elf's Chaos Equipment
Dragon's Crown: Amazon's Chaos Equipment
Dragon's Crown: Sorceress' Chaos Equipment
Egotist's Chaos Necklace (Level 30 Amulet)
Score+30%, DMG taken+30%, Gold obtained+30%, DMG dealt-30%
Sacrosanct Chaos Glasses (Level 40 Glasses)
When recovering HP, also recover 50% as MP
Augurer Chaos Rod (Level 50 Rod)
Effect of Concentrate+30%
Vigilant Chaos Belt (Level 60 Belt)
DMG dealt+50% to enemies with status ailments
Hindering Chaos Scepter (Level 70 Rod)
Effect of Slow+50%
Ordained Chaos Glove (Level 80 Gloves)
When HP is max, dealt magical damage+20%
Persevering Chaos Charm (Level 80 Amulet)
When HP is max, damage taken-50%
Celestial Chaos Glasses (Level 90 Glasses)
Fire, ice, and lightning DMG becomes non-elemental DMG
Overlord's Chaos Punisher (Level 99 Rod)
Power of spells+50%
After floor 9 in the Labyrinth of Chaos, the reward equipment will start from the top of the list again. The equipment after floor 9 will always be at level 99.
Dragon's Crown: Dwarf's Chaos Equipment
Dragon's Crown: Elf's Chaos Equipment
Dragon's Crown: Amazon's Chaos Equipment
Dragon's Crown: Sorceress' Chaos Equipment
Thursday, October 13, 2016
Dragon's Crown: Amazon's Chaos Equipment
I am still playing Dragon's Crown on the PS3. It is still fun to beat up baddies and collect loot. I collected the whole set of the Amazon's Chaos Equipment from the Labyrinth of Chaos and decided to list them here.
Egotist's Chaos Amulet (Level 30 Amulet)
Score+30%, DMG taken+30%, Gold obtained+30%, DMG dealt-30%
Wrathful Chaos Boots (Level 40 Boots)
50% chance to resist knockback when kicking
Crushing Chaos Axe (Level 50 Poleaxe)
Power of Brutal Drive+30%
Impervious Chaos Studs (Level 60 Earrings)
When HP is above 50%, withstand one-hit KO
Lonely Chaos Axe (Level 70 Poleaxe)
Power of Parry+50%
Abasing Chaos Bangle (Level 80 Bracelet)
Damage dealt+30% to enemy in the air
Favored Chaos Pendant (Level 80 Amulet)
Recover 1HP per attack hit
Trampling Chaos Boots (Level 90 Boots)
Dash attack damage+50%
Psychotic Chaos Axe (Level 99 Poleaxe)
Power of Brandish+50%
After floor 9 in the Labyrinth of Chaos, the reward equipment will start from the top of the list again. However, the reward Chaos equipment this time will be at level 99.
Dragon's Crown: Dwarf's Chaos Equipment
Dragon's Crown: Elf's Chaos Equipment
Dragon's Crown: Wizard's Chaos Equipment
Dragon's Crown: Sorceress' Chaos Equipment
Egotist's Chaos Amulet (Level 30 Amulet)
Score+30%, DMG taken+30%, Gold obtained+30%, DMG dealt-30%
Wrathful Chaos Boots (Level 40 Boots)
50% chance to resist knockback when kicking
Crushing Chaos Axe (Level 50 Poleaxe)
Power of Brutal Drive+30%
Impervious Chaos Studs (Level 60 Earrings)
When HP is above 50%, withstand one-hit KO
Lonely Chaos Axe (Level 70 Poleaxe)
Power of Parry+50%
Abasing Chaos Bangle (Level 80 Bracelet)
Damage dealt+30% to enemy in the air
Favored Chaos Pendant (Level 80 Amulet)
Recover 1HP per attack hit
Trampling Chaos Boots (Level 90 Boots)
Dash attack damage+50%
Psychotic Chaos Axe (Level 99 Poleaxe)
Power of Brandish+50%
After floor 9 in the Labyrinth of Chaos, the reward equipment will start from the top of the list again. However, the reward Chaos equipment this time will be at level 99.
Dragon's Crown: Dwarf's Chaos Equipment
Dragon's Crown: Elf's Chaos Equipment
Dragon's Crown: Wizard's Chaos Equipment
Dragon's Crown: Sorceress' Chaos Equipment
Wednesday, October 5, 2016
Thea: The Awakening, Zorya 1, Final Part
Finally, Kostey and the Oracle visited my village and started the Giants Return Quest. While talking to Kostey, there was an option to consider abandoning the village. Choosing that option revealed a little of Zorya's history. It was unfortunate that I did not chose this option in my game with Lada.
My expedition was randomly attacked by Werewolves in an Event. Despite the text, there was only one Werewolf in the Fight Challenge. After the fight, I had the chance to recruit a wounded wolf-man. Interestingly, there were options to deal with the situation that were related to Zorya, Horos and Lada.
Selecting the option with Zorya, I got an Alpha Wolf. The Alpha Wolf was not as impressive as my Giant Crow. Then again, the Giant Crow had been through many adventures and had gathered lots of attributes.
My expedition met with the Striga Mistress Event at night, twice. In each, after succeeding in a Hex Challenge, many of my expedition members received permanent Magic. These were very welcome to give my people the Magic they sorely need.
I started crafting Claws of Veles out of Dragon bones and Moonstones. These 2-Handed Swords would increase the damage potential of my Warriors by a lot. Unfortunately, I would later quit the game before my expedition could return to the village to collect the weapons.
My expedition arrived at the place where they could find more information about the Giants. The place was different from the one in Lada's game.
It was fortunate that my main expedition had gained a lot of Magic since there was a difficult Hex Challenge to overcome within the quest location.
At the end, my expedition found an old Dwarf who knew a lot about the Giants.
By asking the Dwarf about his beard, I learned a little about the Dwarves and their history. There was mention of Dwarven runes and Runemasters. I had not brought my Dwarf Smith and I wondered if he would have unlocked alternate options or additional rewards.
After all the text, I had two options to deal with the Giants. With Zorya as the patron deity, I decided to try (try, not do) the violent approach and chose the second option to go for the Umbrage Lord directly.
I had already confronted Giants before I had met the Dwarf. The number of encounters I had was enough to make the Umbrage Lord appear. However, he could not be bothered to deal with my people and went on his way.
After tracking the Umbrage Lord to his lair, one of his minions joined my expedition and it would not accept any rejection. At first, it was a Shade. However, I loaded my game and on the second time, I received a stronger Shadow Creature instead.
The following screenshot showed the state of the game:
The Umbrage Lord was in the final location at the top right of the screenshot while my main expedition was at the bottom right. There was a group of Giants at the bottom who were close to my village.
I decided to ignore the Giants and go straight for the Umbrage Lord. Since it was still day, there was less risk of the wandering Giants stumbling into my village.
However, the final challenges were too difficult. My people were not good in a Social Challenge to convince the Umbrage Lord to be less destructive. In addition, the Social Challenge was very difficult with the Umbrage Lord's and his Mroki lieutenant's attributes. Failure in the Social Challenge would Curse my people, which was bad because it meant less Health for the fight immediately after. And the Umbrage Lord was also very difficult in a Fight Challenge.
Failure in the Fight Challenge would lead to the Umbrage Lord devouring everyone in the expedition. I think the Quest would also end in failure (I can't remember), though it was possible to load a saved game.
After a few failures, I decided to bring in the gatherer expedition from the top left of the screenshot above to help in the final battle. I skipped the Social Challenge and went straight to the Fight Challenge with a large expedition of 26 people (inclusive of Beasts, Orcs, a Shadow Creature, a Goblin and a Ghost).
There was an epic battle and towards the end, only the Mroki was left with a scratch of health. I used Piercing to finish the Mroki off.
I was limited to 16 cards per round because of the settings I made at the start. The limitation did prevent me from deploying all my people at once but it was mostly a minor inconvenience.
After the fight, another creature of shadow joined my expedition. This time, it was a Shade.
The option to go after Umbrage Lord had been quicker and had given two creatures as rewards. However, that solution had been way more difficult than the first option where my people would enlist the Weatherer's help.
After the fight, the score summary appeared.
I had received two interesting creatures. Unfortunately, I had 11 injured people. I decided to quit the game rather than deal with my injured people. If the Herbalists hut (as shown in an earlier screenshot) was closer, I could have brought my people straight there for healing. With 11 injured, it was very likely that a few people would die.
I forgot to take a final screenshot of the Dwarf Smith. He had at least 28 Craft. The Dwarf Smith was happily crafting with his wife back at the village during the whole Giants Return Quest.
I had unlocked Zorya's first three bonuses. Her bonuses made her people more suited to Fight Challenges. I wonder how powerful would the weapon given as the fourth bonus would be. Whatever it was would be very useful early in the game.
Thea: The Awakening, Zorya 1, Part 1
Thea: The Awakening, Zorya 1, Part 2
Thea: The Awakening, Zorya 1, Part 3
Thea: The Awakening, Zorya 1, Part 4
Thea: The Awakening, Contents
Kostey knew something about the village's history. |
I could recruit something. |
The attributes of the Alpha Wolf. |
There is a spelling mistake in this screenshot. |
Making a Claw of Veles out of Dragon bone and Moonstones. |
The Giants Return Quest led my people to a stone house. |
My expedition completed the Hex Challenge and I then had a Giant Magic Crow. |
The Dwarf Runemaster had a sarcastic greeting. |
There were two options to deal with the Giants. |
I had already confronted Giants before I had met the Dwarf. The number of encounters I had was enough to make the Umbrage Lord appear. However, he could not be bothered to deal with my people and went on his way.
The Umbrage Lord was unimpressed with my people. |
A Shadow Creature joined my expedition. |
The state of the game. |
I decided to ignore the Giants and go straight for the Umbrage Lord. Since it was still day, there was less risk of the wandering Giants stumbling into my village.
However, the final challenges were too difficult. My people were not good in a Social Challenge to convince the Umbrage Lord to be less destructive. In addition, the Social Challenge was very difficult with the Umbrage Lord's and his Mroki lieutenant's attributes. Failure in the Social Challenge would Curse my people, which was bad because it meant less Health for the fight immediately after. And the Umbrage Lord was also very difficult in a Fight Challenge.
Failure in the Fight Challenge would lead to the Umbrage Lord devouring everyone in the expedition. I think the Quest would also end in failure (I can't remember), though it was possible to load a saved game.
After a few failures, I decided to bring in the gatherer expedition from the top left of the screenshot above to help in the final battle. I skipped the Social Challenge and went straight to the Fight Challenge with a large expedition of 26 people (inclusive of Beasts, Orcs, a Shadow Creature, a Goblin and a Ghost).
There was an epic battle and towards the end, only the Mroki was left with a scratch of health. I used Piercing to finish the Mroki off.
Note the musician on the left-most of the offense stack. |
The Umbrage Lord was defeated! |
A Shade joined my expedition. |
After the fight, the score summary appeared.
The final score. |
I forgot to take a final screenshot of the Dwarf Smith. He had at least 28 Craft. The Dwarf Smith was happily crafting with his wife back at the village during the whole Giants Return Quest.
The bonuses of Zorya, version 1.20.2010.0. |
Thea: The Awakening, Zorya 1, Part 1
Thea: The Awakening, Zorya 1, Part 2
Thea: The Awakening, Zorya 1, Part 3
Thea: The Awakening, Zorya 1, Part 4
Thea: The Awakening, Contents
Tuesday, October 4, 2016
Thea: The Awakening, Zorya 1, Part 4
The Orcs returned to my village and requested use of my Smithy again. I again challenged them to a wrestling match. My Dwarf Smith decided not to participate this time. He probably thought it was no challenge.
In addition to the usual rewards, this time, two Orcs and their lunch joined my village.
I completed the Cosmic Tree Quest by challenging the Zmey to a Fight Challenge. As expected, the option to replant the tree did not appear.
I chose to hide the seed, which pleased the children of the night. As a result, an Orc Matriarch joined my people.
After that, the score summary appeared. The Watchtower was my rarest item and contributed 35 points. My score was enough to unlock Zorya's first three bonuses.
I noted that the Orc Matriarch had a new image. She had Magic (some from her equipment) and Attractiveness. She was also a decent fighter.
Shortly after, Dusktown, the capitol of the children of the night, appeared on the map. This was a result of my decision to hide the Cosmic Tree seed. In Lada's game, I had replanted the tree and Silveroak had appeared instead.
Another old oil lamp was found at the village well. I wonder how many of these things were there. Anyway, since I had a Totem, I had the Magic to handle the situation through a Hex Challenge.
As a result, I received a Dark Pendant, some Will for a few people and Bless of Magic for all the participants.
I visited Dusktown. From past experience in Lada's game, I knew to bring a lot of food with my expedition. The food could be exchanged for training or Obsidian.
I decided to see what I could get from training. I was presented with a 4-Star Sneak Challenge.
After completing the Challenge, I received Bless of Dexterity and Perception. In my previous game with Lada, I discovered that there was an alternate reward from training. Thus, I wondered if it was the same here. When I would try a second training session later, I would receive similar rewards.
Between my first and second training sessions, the option to attempt an obstacle course appeared. Choosing that option gave Bless of Health to 5 of my people.
The Holy Hog had appeared earlier, before I had started the Giants Return Quest. This was different from Lada's game where the Holy Hog had appeared after I completed the Giants Return Quest.
Since I had chosen to make Zorya the Supreme Deity, I had a special reward from her. I received a Wild Boar and permanent Dexterity for my people.
For some strange reason, the Goblin Beast Master received a greater bonus of 5 to Dexterity instead of 3. It could be because he was the reward for Zorya's Divine Quest.
I had been passing my time chasing distant threats to my people. I hoped that the Giants Return Quest would start soon so I had something to concentrate my efforts on.
Thea: The Awakening, Zorya 1, Part 1
Thea: The Awakening, Zorya 1, Part 2
Thea: The Awakening, Zorya 1, Part 3
Thea: The Awakening, Zorya 1, Final Part
Thea: The Awakening, Contents
Won another wrestling match against Orcs. |
Two Orcs and their lunch joined my village. |
It was not possible to replant the Cosmic Tree. |
An Orc Matriarch joined the party. |
The score after completing the Cosmic Tree Quest. |
The attributes of the Orc Matriarch. |
Goblins told me of Dusktown. |
Magic allowed me to choose the Hex option. |
The reward of winning the Hex Challenge. |
Some of the possible trades at Dusktown. |
The Giant Crow was good at Sneak Challenges. |
The rewards of training. |
The chance to join an obstacle course appeared. |
Since I had chosen to make Zorya the Supreme Deity, I had a special reward from her. I received a Wild Boar and permanent Dexterity for my people.
Zorya rewarded her people. |
The Goblin Beast Master gained more Dexterity. |
Thea: The Awakening, Zorya 1, Part 1
Thea: The Awakening, Zorya 1, Part 2
Thea: The Awakening, Zorya 1, Part 3
Thea: The Awakening, Zorya 1, Final Part
Thea: The Awakening, Contents
Thursday, September 29, 2016
Thea: The Awakening, Zorya 1, Part 3
My Dwarf Smith had a total Craft of 21 with bonuses from the village Smithy (2) and Craft Tools (5). His skill was high enough to eliminate any chance of producing a Bad Quality item. With lots of resources in the village, the Dwarf Smith was going to be busy for some time crafting.
I started construction on a Totem made entirely of Dryad wood. This would give my village the Magic it needed. In addition, if a Child grew, I could select the Witch class and get someone with Magic (though only a little).
'I' found an old oil lamp. Cleaning it released something sinister. Since I abhorred the sacrifice of a Child, I did battle with the evil spirits. The reward was an Amber Runestone of Bad Quality and Bless of Will.
There was a wedding in the village. The marriage ritual was different from the one I had in Lada's game. It appeared that each deity had his or her own ritual. Incidentally, the marriage couple were the two people who wrestled with the Orcs before.
My main expedition made it to the first site of the Cosmic Tree Quest. It was also the last location to explore in the game world.
I started crafting my first Dragon's Bane to prepare for more powerful baddies. Since I was going to use some rare materials, I selected Coal as the Catalyst to increase the chance of getting a Good Quality item.
I had found the Goblin Village and completed the goblins' request. As such, I was allowed to trade with the village.
I went with my favorite trade of armor for rare resources. Exchanging the junk equipment I had with the Armour attribute, I received Dragon leather, Enchanted bones and Dragon bones.
The Goblin Village was a short distance from my village so I could easily conduct more trade later. However, it was tedious to remove equipment that I would like to keep and then reequip them later. I would drop those equipment nearby then return to collect them after the trade. At that time, I would have to remember to whom each piece of equipment belonged to.
My village had been attracting humans. One Craftswoman who was attracted looked odd since she had an image of a musician playing a harp. It appeared that music was considered a craft.
Yet another Child fell ill. This time, I had a Totem up and running. The Totem gave me enough Magic to select a Hex Challenge. Winning the Challenge gave me a Child Wraith.
I finally had someone with Magic. However, I later realized that 4 of the Child Wraith's Magic came from the Totem and it lost the bonus when it left the village. The Child Wraith also had high Leech and Poison.
With the Child Wraith, I had enough Magic to finally complete the Quest I call the Elf and Orc Love Story. As a result, a villager gained a little more Magic and a few others gained Intelligence and Folklore.
I had already started the Cosmic Tree Main Quest. The Quest proceeded without any difficulty. After I had found the Elf Guardian, I had to retrieve some Cosmic Tree Shards. It was then that the Quest started sending me to further locations. The shards were located at the south-west of the map while the location to report to after that was at the west. Water increased the distance my people had to travel but since the World Size was Small, the distance was not very great.
A Child grew up. Since I had a Totem, I had the option of choosing a Witch. However, there was also the option of the Medic. I needed more Medics to protect the village and an additional expedition. In addition, I did not have a Herbalists hut so it was not certain that I would get another chance for a Medic. Thus, I chose the Medic instead of the Witch.
I went back to the Goblin Village to trade junk armor for more resources. However, when I entered the village, the settlement disappeared with no explanation. I wonder if it was a bug with the Event or if I was only allowed one trade session. Or perhaps it was some drastic measure by the Goblins to escape the poor trade.
My village attracted a Scavenger. I did not know that Scavengers could be attracted as this was a first for me.
I decided to construct the best Watchtower I could. It would be expensive since rare resources were to be used but it would be worth the early warning I would have. This was important since 5-star baddies could have already appeared at the map edges.
And as it turned out, there was a 5-star baddie group next to a 5-star lair. The lair would be difficult to tackle since it would be filled with Giants, which were difficult for my people to defeat. In addition, my people's development was focused on Fight Challenges. They would have trouble with other Challenges of 5-star difficulty.
The Orcs appeared again with more sick Children. It seemed that this was a repeatable Event and a source of Children.
Near the end of the Cosmic Tree Quest, I discovered that replanting the Cosmic Tree would not be an option when Zorya was involved.
I unlocked the Manger, a new building I had not constructed before. The building could attract Beasts and Humans. I was not certain of the value of the Animal Kinship bonus since I could not recall any Events in the village requiring Animal Kinship. Also, Hunt Challenges in the village were rare. The bonus to new Gatherers was welcome but Children would seldom grow into adults at the current stage of the game. In addition, I had decided on a Witch for the next Child who grew up.
I was almost done with the Cosmic Tree Quest. The game was progressing slower since I had more villagers to manage. I was worried about possible 5-star baddies at the edge of the map. Since the World Size was Small, contact with those baddies was likely and could be sudden.
Thea: The Awakening, Zorya 1, Part 1
Thea: The Awakening, Zorya 1, Part 2
Thea: The Awakening, Zorya 1, Part 4
Thea: The Awakening, Zorya 1, Final Part
Thea: The Awakening, Contents
The Dwarf Smith had 21 Craft. |
Building a Totem of Dryad wood. |
An old oil lamp was found. |
Two villagers decided to get married. |
The game world was fully explored. |
Crafting the Dragon's Bane. |
The Goblin Village was open for trade. |
The Dragon leather, Enchanted bones and Dragon bones obtained from trade. |
The Goblin Village was a short distance from my village. |
The Craftswoman looked like a musician. |
A Child turned into a Child Wraith. |
The Child Wraith had Magic, Leech and Poison. |
There is a spelling mistake in this screenshot. |
My expedition had just found the Elf Guardian. |
The options I had when a Child grew up. |
My expedition was on the spot where the Goblin Village was. |
My village attracted a Scavenger. |
Building a Watchtower of Ancient wood and Mithrill. |
5-star threats on the way to the Cosmic Tree Quest. |
The Orcs had another sick Child. |
There is a spelling mistake here. |
Building a Manger of Dryad wood and Grain. |
Thea: The Awakening, Zorya 1, Part 1
Thea: The Awakening, Zorya 1, Part 2
Thea: The Awakening, Zorya 1, Part 4
Thea: The Awakening, Zorya 1, Final Part
Thea: The Awakening, Contents