Rebuild 2 by Sarah Northway is a turn-based strategy game. The player leads a group of survivors to rebuild life in a city. Each turn (called a day in the game), starts with a report of the previous turn. The player then assigns tasks to the survivors for the day.
Nab it, this game is too addictive! I stopped writing this article to upload the screenshots and while waiting, I decided to play the game for 'a few turns'. By the time I escaped the 'just one more turn' trap, I had already done 45 turns and more than an hour had already passed.
Setting up the game. |
The game starts with the settings. The player creates an initial character and sets the parameters of the game. The difficulty may be selected, along with the size of the city (larger city means a longer game).
Short notes introduce the features of the game. |
Send survivors on missions. |
During each turn, the player may initiate missions on a city building and assign survivors to it. Different buildings in and out of the player's territory (known as the fort in the game) have different missions available. Outside, the player may hunt zombies to reduce their threat, look for supplies or recruit other survivors.
Inside the player's territory, the player may research at a laboratory, convert buildings into other buildings or train survivors in a school. There are more missions available depending on the type of building, a few related towards unlocking an ending.
After the player is satisfied with the assignments, he/she may end the turn. Unassigned survivors are automatically assigned to guard duty to protect the fort in case of a zombie attack.
Inside the player's territory, the player may research at a laboratory, convert buildings into other buildings or train survivors in a school. There are more missions available depending on the type of building, a few related towards unlocking an ending.
After the player is satisfied with the assignments, he/she may end the turn. Unassigned survivors are automatically assigned to guard duty to protect the fort in case of a zombie attack.
Results of the previous turn (day). |
At the start of each new turn, the player is presented with a report of the outcome of the previous turn. This is where the player gets to see how the missions went. It also reports on random occurrences, sometimes with presented options.
A survivor's character screen. |
Each survivor has skills available that improve with certain missions or through training in a school. Skills may also be boosted by equipment - each survivor may have one equipment. There are five skills, each improve the success rate of certain missions like Offense for hunting zombies and defending the fort, and Scavenging for looking for food and equipment.
Survivors may also be renamed to the player's best friends' (or worst enemies') name.
Survivors may also be renamed to the player's best friends' (or worst enemies') name.
The game continues until an ending is unlocked through the player's actions. After completing an ending for the game, the player may continue to find other endings. In addition to that, certain endings unlocks a special mission that allows the starting of a new game with five of the survivors. Any five survivors - even the best equipped people with the best skills.
To summarize, Rebuild 2 is a turn-based strategy game where the player assigns his/her people to missions. It is addictive. There's this endless 'just one more turn' trap that the player may fall into where he/she finds that he/she does not have the will to stop playing.
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