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Saturday, April 28, 2012

Nano Kingdoms (strategy)

Nano Kingdoms by Trutruka is a cute little strategy game. The player has his/her base on one end of the map and the opponent has his/her own on his/her side. The object is to produce an army to go over and beat up the castle on the other side. Battles tend to be quick since, well, it is not very far to walk over to the opposing side. And units tend to die quickly.
A typical battle.
At the start of the game, the player typically has the disadvantage since he/she has to build up his base while the opponent usually have his/hers fully developed. Because of this, the player needs to develop a strategy to hold off the opponent's early attacks.
He must have been working all day to develop his base. Cheat.
The player then has to develop his/her base in order to field an army strong enough to level the opposing castle. And the army has to be strong enough to step on the opposing army in the way.

Resources are needed for construction and recruitment. These are generated passively by base buildings and actively by beating up opposing units.
Building buildings to build the base.
In the early battles, fewer types of buildings and units are available. New ones are unlocked in the later battles. Sadly, unlocked buildings and units cannot be used in the earlier battles.
This means the opposing side will send golems at the player before he/she can make one.
In addition to constructing buildings and recruiting units, the player may influence the battle by casting spells. Different heroes and opponents have different spells with different effects. As the player win new battles, new heroes are unlocked for the player to use.

Casting spells require mana that regenerate over time. Beating the opposing army occasionally produces mana too. When the spell is cast, there is pretty animation, something worth watching at least once, though it freezes the game controls for a brief moment.
This is my answer to your marriage proposal!!
The graphics, and especially the sound, are cute. The battles are quick and fast-paced. However, there is no sandbox mode or free choice of opponent. As such, this limits replaybility. The game is short and can be completed in hours. Good for a short diversion.
Notice that the player has enough mana for Meteor Storm.
#1 Comment on Kongregate: "How concerned should I be that killing enemies gives me food?" by somerndguy.

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