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Friday, March 15, 2013

Buddy Rush: Betty Junior's Skill Guide (1.8.1)

Betty Junior is a durable character with great damage-dealing Active Skills capable of harming multiple targets.
Superhard Stonehead
The animation for 'Superhard Stonehead' has been sped up. When Betty Junior was first introduced, she would fly up to use this skill. Now, it looks like a float and a sharp fall to the ground where Betty Junior will deal damage to Oblins in an area around her, thrice.

This skill is great for damaging a crowd of Oblins. There is some risk in running into the middle of a group of Oblins to use 'Superhard Stonehead' but Betty Junior's durability reduces the danger.
Nobody can stop me
The description for 'Nobody can stop me' still has not been extended.

Anyway, when Betty Junior executes 'Nobody can stop me', she will charge forward, dealing damage to Oblins in her path. However, most bosses have a collision area that will hinder Betty Junior's charge. She will still damage the boss, though, just maybe not the Oblins behind the boss.

This skill is good against melee Oblins who charge at Betty Junior at the beginning of a fight.

Originally, when Betty Junior was introduced, she could Stun Oblins with this skill. This is no longer possible after the Seventh Wave.

Do be careful as this skill potentially sends Betty Junior away from the company of buddies, into a group of Oblins. If there are weaker buddies in the party, they will chase after Betty Junior, into danger.
Burping Fire
With 'Burping Fire', Betty Junior breathes a stream of flame for a few seconds, dealing a lot of damage to Oblins in the way. It even damages Oblins just behind her. It can even hit Oblins behind walls. If this skill is activated while Betty Junior targets an Oblin, she will correct her aim if that Oblin moves.

Although Betty Junior does not charge at Oblins while using this skill, she will be immobile.
GrandMa
When Betty Junior calls GrandMa Betty, the latter will stomp her giant foot down, dealing lots of damage to Oblins in a huge area around Betty Junior. This is a simple and straightforward skill.

Beware that GrandMa Betty's foot covers much of the screen, hiding what is going on.
Bone of dinosaur
'Bone of dinosaur' increases Betty Junior's Max HP even more than Worrier's 'Getting Strong'. I don't think there is any extra HP Regen from this skill despite it being mentioned in the description.

Having more Max HP increases the effectiveness of red orbs that heal when Betty Junior is the main character.
I have a brain, too
'I have a brain, too' increases Betty Junior's Max MP and MP Regen, allowing her to power her skills better. The extra Max MP also increases the effectiveness of blue orbs to replenish MP when Betty Junior is the main character.
Teeth Trimming
'Teeth Trimming' increases Betty Junior's damage-dealing potential. The Stun is an added bonus although Betty Junior does not have a high Hit Speed.
Shiny Scale
'Shiny Scale' is an Aura that increases the HP Regen of all party members. It acts like a passive healing ability. However, the bonus it gives is not a lot compared to that from equipment and consumables.

***

Betty Junior is a solid character with Active Skills that deal damage and Passive Skills that boost her stats. She is a reliable buddy to have in a party, able to deal damage and stay alive long enough to deal more damage.

Buddy Rush: Contents

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