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Friday, August 2, 2013

Swords & Potions 2: First Look

I recently started playing Swords & Potions 2 by Edgebee Studios. This game is a much better improvement over the original Swords & Potions. There is no longer any need to avoid bankruptcy by failing to pay workers. It is much easier to run a store in this new game.
Running a Shop.
In Swords & Potions 2, the player runs a store. The player produces goods to sell to adventurers who visit the shop. The adventurers may be sent on quests for loot and for experience (for the adventurer). The game is multiplayer, where the player is part of a city with a few other players. The players work together to build the city.

Since it is a multiplayer game, it is expected that there are some time-delaying game mechanic. In this game, it is the time it takes to gather resources. The city produces resources for the players to manufacture products. Manufacturing takes game time, but resources take real time to accumulate. The city's buildings can be upgraded to produce resources faster. Upgrading those buildings take real time. The first upgrade already takes 24 hours.
Make Products.
In addition, building and upgrading the shop takes real time.

Technical-wise, the game seems to be having some trouble with my browser, Firefox 22.0. When I switch tabs, it makes the browser's display go weird until I refresh it somehow. This is a slight problem since I'd like to be able to do something else while waiting for resources to replenish.
Conning Interacting with a customer.
Other than the technical difficulty, this game looks promising. I'll see if it is still fun to play after a week or more.

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