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Wednesday, May 28, 2014

EDF 2025: Mission 45 on Hardest

In Earth Defense Force 2025, I suggest Mission 45: Blue Fighters on Hardest Difficulty to farm Weapons for the Ranger, Air Raider and Fencer.

Pro: It is possible to farm mid-level Weapons with low Armor. Can be completed fast.
Con: Lots of firepower necessary. Weapons of a minimum damage potential required.

This Mission is unsuitable for the Wing Diver. The Wing Diver's low-level Weapons that do have the required firepower and range have high energy requirements. There are more powerful Weapons for the Wing Diver but if those are available, Mission 70 should be farmed instead.

The main purpose of farming this Mission is for Weapons to use in Mission 70. Also, this Mission is a good place to farm the Stringer J3 Lv50 for the Ranger to use in Mission 77.

Preparation:
Ranger:
AF-20ST Lv51 (this will make the Mission easy)
MMF100 Lv47
Five Card XB Lv48

Air Raider:
BM03 Vegalta Buster Arms Lv 52 (a prerequisite - lesser Vegaltas do not have enough firepower or range)
ZERA-GUN Lv46 (or any good stationary turret)
Cannon C (Artillery Squad) Lv60 (not a prerequisite but fun to use and has low cost)

Fencer:
Gallion Lightweight Cannon M3 Lv45 (a prerequisite - equip two on the same setup)
Blast Twin Spears M2 Lv41 (or any Blast Twin Spears - this is only for mobility)
Any reliable Shield

Execution:
The Mission has two phases.

In the first phase, a couple of Large Transport Ships will drop Hectors. Each Transport will drop two Hectors and will drop replacements if those Hectors are destroyed. There is a squad of Ranger allies that will draw the fire of the Hectors. This phase should be completed before the Ranger allies are defeated.

At least one Transport must be destroyed quickly or the Ranger allies will be quickly overwhelmed. Attack from the high ground where the player starts. Do not go to the Ranger allies or the Hectors may target the player.

A reminder: the Transport is vulnerable in the red bottom only when it is open. When hit successfully, there will be tiny flames to indicate.

For the Ranger, destroy the closer Transport as soon as possible. Consider switching Weapons instead of reloading to continue firing at the Transport before it closes.

For the Air Raider, immediately summon the BM03 Vegalta Buster Arms. Drop and use ZERA-GUNs (or whatever turret is available) while waiting. Use the Vegalta to destroy the closer Transport as soon as possible.

For the Fencer, destroy the closer Transport as soon as possible. While equipping a pair of Gallion Lightweight Cannon M3s, I like to trigger one a fraction of a second before the other so that the cannons fire alternatively.

Needless to say, while the Transports are closed, destroy the Hectors and/or reload. Prioritize Hectors that are dropped by the Transport that has been (or will be) destroyed because destroyed Transports will not be able to drop replacement Hectors (obviously).

Once one Transport is destroyed, consider destroying the other (the safe option). Alternatively, allow the Transport to remain so that Hectors can be farmed. If the latter option is chosen, remember that the first phase must be completed before the Ranger allies are defeated or the Hectors will come after the player (bad if the player has low Armor).

For the Air Raider, if the Cannon C (Artillery Squad) is equipped, this would be a good time to use it on the Hectors. Watch the plasma fireworks but take care to avoid hitting the Rangers.

Once both Transports are destroyed and there are no more than one Hector, the first phase ends. In the second phase, two Hectors with shields will appear from the back of the map.

Destroy the remaining Hector from the first phase and start collecting crates (the purpose of farming this Mission).

For the Air Raider, consider looting on foot since the BM03 Vegalta Buster Arms is very slow. Also, consider summoning a new Vegalta if the current one is low on ammunition.

For the Fencer, the Blast Twin Spears M2 (or any Blast Twin Spears) are recommended for mobility. The Weapon's regular attack has the Fencer dashing forward. By alternating attack and the regular dash, the Fencer can cover ground quickly.

Nothing special is recommended for the Ranger.

While looting, keep an eye on the position of the Hectors. One will likely come after the player. The Hectors are vulnerable at the back and the left weapon arm (its tip is in front of the shield). Should a Hector come after the player, attack the tip of its left weapon arm.

If the Fencer has a shield, raise the shield while the Hector is attacking. Not only does this reduce damage, hits against the shield push the Fencer back, potentially out of the targeting range of the Hector.

When there is one Hector remaining, there will be a news broadcast. If the last Hector is defeated quickly, the broadcast will give some time to loot the crates of that Hector. Otherwise, the Hector may be defeated while the player is close enough to loot. This is a risky move if the player has low Armor.

It is safer to just destroy the last Hector and forfeit the loot.

EDF 2025: Contents

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