They are many but I have a gun. So unfair for them. |
The game drops the player in a location with baddies coming in from the edges of the map. The player is expected to shoot them before they harm him/her. Weapons are dropped occasionally, which the player may store for later use. Each weapon has limited ammunition so some inventory management is necessary.
Health and gold are also dropped during the battle. Health keeps the player alive while gold may be used to upgrade the effectiveness of weapons.
Burning fun! |
Yes, some weapons are heavy and would make the player walk slowly while wielded.
In addition, the player may be upgraded with various bonuses such as faster movement speed or more health. These require skill points, which are available from completing achievements and leveling up. Leveling up is achieved directly through the completion of objectives rather than mindless shooting. There are objectives such as killing a certain number of a certain type of baddie or using a certain weapon a certain number of times. Completing all objectives are necessary to level the player to the level limit.
It should be noted that the core gameplay of shooting baddies is so enjoyable that time passes very fast. As such, the player can be upgraded to a respectable level with a decent armory with ease.
However, there is not much of a story in the game, just some dialog before boss fights. Well, that would just interrupt the baddie-shooting fun-time after all.
Boss fight! |
On the technical side, the game does tend to tax the processor. When there are many objects on the screen, the game is likely to slow down, especially on older computers.
In summary, Evilgeddon Spooky Max is a shooter and it excels very well at it. Time passes very quickly when the player is engaged in simple shooting fun and because of that, the game may seem short. That is until one looks at the time to find that it is already the past midnight or the early hours of the morning. Other aspects of the game, the upgrades, the objectives and the story are secondary to its core fun.