A typical game in progress. |
Before the start of a game. |
There is a simple story told by a short introduction at the start of certain maps. The introduction is different for each character.
During the game, the player may defeat baddies for experience and loot. Experience levels the player. Loot gives the player equipment and gold. Gold may be used to purchase items from wandering vendors. Another reason to gather gold is for Fame - at the end of the game, Fame is awarded partly based on the gold in hand.
Each character has a different area introduction. |
The character and the available skills. |
The game ends when the big baddie at the end of the Act is beaten or the player's character is defeated. After that, a new character has to be created for a new game, where a different character may be selected or a different strategy may be used for the same character.
There is a Heroic Record to note past completed games, whether won or lost. With the Heroic Record, old characters are not forgotten and their exploits (and blunders) are remembered.
There are achievements in the game to complete. Many of the achievements require playing with a certain character in a certain way. These achievements provided additional challenges for the player to aim for.
Interestingly, the achievements are grouped by Challenge Ranks. In order to achieve a Rank, the player must complete two of the four achievements in that Rank and achieve all previous Ranks. Completing all four achievements would Star that Rank.
Achievements are divided into Ranks. |
The following are more screenshots from the game:
Wandering into a dark underground passage. |
Someone is sleeping during the boss battle. |
Completed an achievement. |
The start of a new game. |
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