This article was written based on build 0.1008.1. Screenshots were also taken from that same build.
The settings for the next game. |
I can now rename expeditions, villagers and the village! |
If I could get one more child, I would meet the requirement for The Cropping.
Some of the starting resources. |
I had to beat up a few groups of wild locals to gather enough research to actually be able to do more research.
Finally, after too long a delay, I had my Watchtower made of Dark Wood to attract Goblins. It was only after I had unlocked Dark Wood that I remembered that I could have unlocked Elf Wood to attract Elves, whom I later found out were kin to Veles.
A Watchtower built with Dark Wood. |
I was making slow progress. I was still struggling at turn 72:
The situation at Turn 72. |
Things were difficult this time around most likely because I was missing someone like the Vily I had previously. Also, not many people seemed to be attracted to my village. It could be because Lada was not my patron goddess, because I had not built attractive buildings with Ancient Wood (that was so conveniently available in the last game) or because of some balancing that was introduced in the latest build.
On a side note, it was interesting to see how the latest build would change the game rules and to adapt to those changes.
To make matters worse, my villagers were poisoned in an event and the herbs I found could only cure some of them. I had to carry the remaining villagers over to the Herbalist Hut to fix them:
I wonder what game the herbalist had been playing. Warhammer? |
I had a lot of Monster Bones. I thought I would try to attract Beasts and see who or what turned up.
A Smithy built with Monster Bones to attract Beasts. |
Finally, at the end of Turn 101, I had The Cropping! I was short on defenders at that time. I had decided to send six children to their doom (for five of them) in the arena... mainly to see what sort of superhuman would emerge.
I think that is a spelling mistake. |
The Hunter who survived the arena. |
The Wandering Elf event. |
Other than the shortage of Magic, my village was still nowhere near ready for Dragons.
I had a positive event happen, the Poludnica Event:
The Dragon Bones were nice but where did that kid come from? |
Six children were sent into the arena. |
The victor of the arena. |
This game had been difficult thus far, especially when compared to the last when I played with Lada. I was so glad that I had selected Normal as the difficulty. I decided to progress with the game and went to convince Veles that I was worthy to do his Divine Quest.
Convincing Veles in a battle of words. |
Anyway, after convincing Veles, I went on to complete his quest and was awarded a Ghost.
Veles assigned a Ghost to help. |
I had begun using Rubies to craft Jewelry and Artifacts that grant Medic when finally, a Medic wandered into my village. I had still not attracted any Goblins or Beasts at that time.
A Medic joined my village. |
It was still dark and I had arrived!? |
I was very fortunate not to have stumbled into any Dragons.
During my journey back, I had met with Dwarven Bandits. In my previous game with Lada, I had been given the option to recruit a Dwarven Bandit from this event. I was given no such option with Veles.
The Dwarves did not want to join a god who was not a beauty. |
A Dragon was spotted near the village! |
Did she not learn anything about tardiness from the last game? |
One wonders how does Veles turn the pages of that large book of his. |
The bonuses of Veles. |
Having everyone able to do a little Magic is a welcome bonus. It will help unlock options dependent on Magic during events. One only has to unlock the fifth bonus of Veles for that.
Thea: The Awakening, Contents
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