Replaying the game over and over will improve the bonuses given by individual gods or goddesses. I wonder how soon it will be before, after completing each game, I get bored of restarting over and over from almost scratch. That was the reason I stopped playing Crusaders of the Lost Idols - I got bored of doing the same thing each time I restarted. On the other hand, Thea: The Awakening is a much more complicated game and restarts may have different challenges, especially with a god or goddess with more bonuses unlocked.
Of note is the fact that fights and challenges in the game take the form of a card game. Each card represents a character and is played either to directly confront the opposition or to provide a supportive effect.
At the moment, the game is an Early Access game with annoying bugs (nothing game-breaking, though) and spelling mistakes. The screenshots and the story below were written based on build 0.1003.0 of the game. There is a newer build at the time of writing.
The screenshots below were taken from my second game. That time, I had decided to go with Lada, which I had unlocked after the first game, along with the Gameplay Options of Gatherers-Small-Normal. Lada is the Goddess of Hope, Beauty, Love and Joy. She is the youngest goddess, born at the start of the Darkness. I would call her the Teenage Goddess, but considering that she is a century old, the title is not so appropriate.
The bonuses of Lada. |
Oh look, a spelling mistake. |
Scored a Vily. |
What is not shown in the starting bonuses is that having Lada as the goddess unlocks certain options in certain events. I recruited a Dwarven Bandit from one such event thanks to her - the guy had been smitten by Lada's beauty. The Dwarven Bandit is a good fighter with Stealth, and he came with a very good weapon of endgame quality. I needed such weapons to handle dragons later.
The screenshot below had been taken a long time after I had recruited the Dwarven Bandit. While the dwarf can dish out enough damage to bring down a dragon in two hits, he does not have the defense to take a hit from a dragon.
A dwarf armed with the aptly named Dragon's Bane. |
Ancient Wood gathering site next to the village! |
A Watchtower built with Dark Wood attracts goblins. |
The Goblin Skirmisher I had. |
The dragon is the fourth card from the left. |
Another spelling mistake. |
Two Zmeys and another Dragon were just too much to handle! |
On my way out, I checked the Divine Quest that I had initially come to this corner of the map for:
There is another spelling mistake hidden in this wall of text. |
Maya attacked the goddess with words! |
Loot received from the goddess Lada. |
One of the children became a Witch. |
More and more goblins joined my village too, attracted by the Dark Wood I used to construct my buildings. I had few human Warriors, so I subcontracted defense to goblins.
I attracted a Goblin Boss that time. |
Since the endgame boss happened to be within the area, I decided to go straight for the ending:
What a polite boss! |
After a fight won by words, and a ritual, look who finally showed up:
Someone was very late to the party! |
The score summary screen. |
The requirement for the next level was a whopping 447 points! Considering that the major point-giving categories had already been scored, it would take a lot of work to earn those points. Thus, I decided to end the game. I had then unlocked the first four bonuses of Lada as shown in the screenshot at the top of this article. The bonuses given by Lada give more starting assets, which should be used to gather more long-term advantages as soon as possible. Lada will be good for a speed run, especially in higher difficulties (available from build 0.1007.0 and later) where difficulty increases as more turns pass.
I had played this game over three days. After the game, I discovered that I had unlocked Zorya.
My build of Thea: The Awakening has been updated. I think I shall try Veles next and see how he will influence events in the game.
Thea: The Awakening, Contents
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