This is a reference for Flow's skills. This is not a skill guide since I do not have Flow and cannot try out his skills and subject him to lots of experiments and poke needles and try weird potions and...
Flow is a melee character who attacks twice with his regular attacks and he is capable of transforming into a werewolf. Thanks to an anonymous buddy for providing the screenshots of Flow's skills.
Metamorphosis |
This is the core of Flow's character design, transforming him into a big werewolf.
Update 1.2 added an additional effect to this skill. The use of this skill slows the movement and attacks of nearby Oblins. This is indicated by the coaxial circles above the Oblins.
Earthquaker |
Flow jumps up to the air and crashes down, doing area affect damage. Since Update 1.3, the skill can now be used in human and werewolf forms.
Grand Crusher |
Only usable in werewolf form, Flow will launch himself forward, dealing damage to Oblins in the way. Oblins hit will be stunned.
Heart of Wolves |
This skill allegedly increases Flow's MaxHP in werewolf form.
Berserker |
Another skill that increases the effectiveness of Flow's Metamorphosis. Berserker increases Flow's attack capabilies while decreasing his defense when he is in werewolf form. The decrease in defense can be compensated by spending skill points in Metamorphosis.
Fool Moon |
Yet another skill that depends on Flow being in werewolf form. This one is a defensive one.
(Yes, I have no idea how it works.)
Fight with me! |
This skill is an aura that increases the Hit Speed of all party members. More useful in Raids when there are five party members to buff.
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Flow is much more effective in werewolf form. Three of his passive skills require him to be in that form. If you have Flow in your party, be sure to keep him supplied with MP potions so he can transform as often as possible.
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