Friday, January 6, 2012

Buddy Rush: Philosopher's stone Set (1.5)

Lately, I've been getting more purples from raids. Thus I was able to complete the Philosopher's stone set.

There are four items in the Philosopher's stone set. The Philosopher's Gold stone and the Philosopher's Green stone may be obtained as a reward by beating Jinie's Raid. The Philosopher's Blue stone and the Philosopher's Red stone may be obtained from Armored Tiger's Raid. Needless to say, all four items must be equipped on the same character for the Set Effect.

Update 3 April 2013:
Just a note that as of the time of writing, there is no change to the set except that the HP Regen bonus of the Philospher's Gold stone is 8%. This is consistent with a game-wide change a while ago when many items with HP Regen had their bonus for HP Regen doubled.
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Philosopher's Gold stone
Philosopher's Green stone
Philosopher's Blue stone
Philosopher's Red stone
The complete set gives the following bonuses:
Att+84
Def+22
HP+360
HP Regen+4%
MP+80
MP Regen+4%
critical+14%
Evade+3.5%
Stun+5%
Hit Speed+4%
Skill Pow+42%
Skill CoolTime-3.2sec

The Philosopher's stone set is a balance of all stats, with high critical, Skill Pow and Skill CoolTime, combining the advantages of the Guardian (without the high MP Regen) and the Prove sets. It is best for characters that require criticals for skills to activate and for characters who spam damage-dealing skill(s).

As such, I have equipped the set on Nagne who needs criticals for his Forgetful Nagne skill, which allows him to spam damage-dealing skills more often.
Nagne rocks with stones.
As with the two mentioned balanced sets, the main disadvantage of the Philosopher's stone set is the so-so Att and Def. As such, I have equipped the Heavy Hammer (red) to boost those two stats and add some Stun.

In addition, I equipped Oblin's Order (red) to give a bunch of bonuses to improve Nagne's skill-spamming potential. MP and MP Regen, so Nagne can keep spamming skill. Critical and Hit Speed, so Nagne's Forgetful Nagne activates and he can spam more skills. Skill Pow so that his skills hit harder. And Skill CoolTime, for the obvious spamming reason.

Didn't have the purple version of the Oblin's Order, though, otherwise I'd put that in. Also, while this setup may do well in Raids, Nagne's defenses are too low for the hard hitting baddies in Chapter 11. Although I could swap the Oblin's Order for more defense in regular missions.

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