Jonathan's notes are in italics.
Lotus slap |
Lotus Slap: I highly recommend maxing this skill. Although the
range increase won't be visible by the skill animation, at level 7
you'll hit pretty much everything on the game's screen. It's very useful
for SD-91's robot minions, as it also has an interrupt effect. If
Botherella's Curse is active, Lotus Slap can hit as much as 100k if it
gets a critical.
This skill is one of The Almighty Skills. Like the notes say, it does lots of damage to a large area. When Vivich vanishes while using Lotus Slap, she cannot be actively targeted for attacks and Skills. However, she may still be injured by area-effect Skills and attacks that have already been initiated.
Heal |
Heal: Vivich's Heal heals four consecutive separate
times. Don't let the description fool you; skill points do indeed affect
the amount of regained HP points. With the build I have, each of the
four heals usually gets about 2000-2500, which is more than enough
considering there's four of them. Meditation also heavily affects Heal.
This skill is the reason people bring Vivich along on Missions and Raids: the ability to reduce the usage of consumables.
Sanctuary |
Sanctuary: Although this skill is necessary and very
helpful, the percentages for additional skill points don't justify
investing a lot into it. Meditation already adds 35% healing effect to
it if it's maxed. My Sanctuary heals around 2.5 times per second at 150
hp each heal. The only thing I've encountered that can kill buddies when
Sanctuary is up is SD-91's fire rockets (if curse is up it is
survivable) and Ivardark's purple jam (not sure if curse is affected by
this).
Sanctuary is a good skill to reduce damage done to the party. This is important against baddies that do a lot of damage such as Genzir the Storm or SD-91.
Lotus Blossom |
Lotus Blossom: What most don't know is that Lotus
Blossom drastically increases not only the damage of the initial attack,
but it has an AoE effect. If Botherella's curse is up, one Lotus
Blossom hit (out of seven if it's maxed; they're consumed with each
basic attack) hits for about 20k and has a volatile AoE spread of about
5-15k.
Meditation |
Meditation: This skill is a necessity to max. If you
look at the percentages from adding points into Heal and Sanctuary
individually, it makes no sense to prioritize them over this skill
(smaller skill point cost as well).
Like the notes say, this skill improves the healing effects of Heal and Sanctuary.
Cricket Training |
Cricket Training: This skill is how Vivich's get such massive Attack and Defense bonuses. Max at all cost.
This single Passive Skill gives a large increase in both Att and Def.
Aum |
Aum:
I personally prefer to max this skill. It makes Vivich very helpful in
long fights. If you equip Vivich with a lot of critical as I have (with
refineries, my Vivich currently has a total of 17.2% in critical) Aum
will almost always be active. Also consider the large AoE effects of
Lotus Slap and Lotus Blossom; critical hits on these will also activate
Aum.
I depend on Aum to do additional damage with my characters which are built to deal damage through skills. This Skill makes Vivich even more useful in Raids.
Thoughtful Mind |
Thoughtful Mind: The one skill in which I have
invested nothing. Just by taking a look at the bonuses from skill points
added, you can see why. Skill points could be used much, much better
elsewhere.
I depend on Jonathan's judgement concerning the effectiveness of this skill.
***
Here are Jonathan's recommendations for Vivich's equipment:
As for my Vivich's item build, I recommend Hammer of
Genzir the Storm as it has critical, or as an alternative, Grandpa's
Trident (PU), and also Ivardark's Apron as it also has critical. For the
other four slots, I suggest a mixture of Att+Skill Power items such as
Oblinium Fang and PU Lord's Hammer and items that offer MP regen.
And there's my wall of text for Vivich.
I think Critical is important for Vivich so that Aum activates. HP and Def are also important so that Vivich stays alive long enough to Heal.
Buddy Rush: Contents
And there's my wall of text for Vivich.
I think Critical is important for Vivich so that Aum activates. HP and Def are also important so that Vivich stays alive long enough to Heal.
Buddy Rush: Contents
I know you don't have a Vivich, but I'll give you my opinion on her healing skills. Mediation passive is a must max, obviously, but between Sanctuary and Heal, I find Sanctuary to be more effective. Sure Heal does heals a lot, but when Vivich uses that skill, it prevents her from attacking, while Sanctuary does a formidable healing and she can attack immediately after use. The extra defense and evasion boost is also a plus too.
ReplyDeleteLong story short, Sanctuary > Heal.
Just my cent on this matter. :)
Thanks for your thoughts. :)
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