Dungeons of Kong |
I wonder if 'Nerdook' has any relation to 'nerdook'. |
Exploring a level. |
An event. |
Level introduction. |
Battle. |
The party members are developed with gold. When the party uses the exit of each level, there will be an opportunity to spend gold to level characters or purchase equipment. Gold is accumulated through events and by defeating enemies. Sometimes, during battles, there may be treasure chests containing gold. These chests have to be looted before the battle ends. The player has to decide whether it is worth the risk to prolong the battle and receive more damage in order to loot those chest.
The weapon the character uses determines the weapons available for purchase. For example, there is an expensive mace, which may heal all characters once per battle, but is only available to mace-wielding characters.
The player has also to consider the Threat level. The longer the party adventures, the higher the Threat level grows. When it reaches the maximum, the Ancient Evil will awaken and will come pay the party a visit. Each of these visits presumably strengthens the Ancient Evil in the final battle. Thus the player has to decide whether to go straight for the exit to get to the Ancient Evil or search around the level for more gold to develop the party.
There is an option at the start to enable tutorial, which will explain clearly all the game mechanics. What the tutorial does not tell is that the Easy Difficulty level should be completed first. The other Difficulty levels do not matter as much but the Easy Difficulty should be completed at least once.
Dungeons of Kong is a simple turn-based RPG. The dungeons are randomly generated so there is some replayability there. Random events and different level boss encounters help keep the game interesting. The game is short, which is good since it is not possible to save during an adventure.
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