Thursday, December 26, 2013

Mutants: 5-Reactor-Token Gif

For people who are looking for a 5-Reactor-Token Gif, here is one:
5-Reactor-Token Gif

Mutants: Genetic Gladiators, Contents

Wednesday, December 25, 2013

Buddy Rush: Arena Season 24 Ends

Arena Season 24 ended today and I have not received my wings yet. Although I did receive my blue profile frame.

Shortly after the Season ended, I was in 70th place:
70th place!
I was in 70th place, with my mighty score of 4997 (below the starting score of 5000. :p).
After a couple more rounds in the Arena.
After a couple more rounds in the Arena, I was at 47th place. I don't expect this to last long.

I'll update this post when (and if) I get my wings.

Update 27 December 2013:
I finally received my wings:
Reward in the Postbox!
There has been nothing new for the past few Seasons so I'm going to stop updating Season ends. That is, unless there is something worth reporting or funny, or something to brag about.

Buddy Rush: Contents

Christmas 2013

It is that time of the year again, the season when certain people will try to convince everyone that it is good to give gifts. And that their (the former's) products are the best gifts for that.

There are also people who say that it the time to gather with family and loved ones.

In the middle of all the celebration, the shopping and the giving, the gatherings and the parties, the food and the drinks, (and the legal looting both real and virtual), do remember the reason of Christmas.

Remember the Gift who came from above.

Have a Merry Christmas.

Tuesday, December 24, 2013

Mutants: Silver Buck Maurice

Time to breed me a Silver Buck Maurice.
ACK!! Why's Buck Maurice on the right!?
Okay, one more try...
Phew!! It worked this time.
With these latest tests, time to update the theory:
  1. Breeding of an Elite Mutant with PVE/PVP/Legendary Mutant is possible by breeding the PVE/PVP/Legendary Mutant with another Mutant that shares the same Gene. Remember to add a Star.
  2. Breeding a PVE/PVP/Legendary Mutant only works the first time. i.e. It is only possible to get a total of one PVE/PVP/Legendary Mutant from one PVE/PVP/Legendary Mutant.
  3. Legendary Mutants are Rare Mutants and as such, there's a chance another Mutant is the result. As such, methods to increase the chance of breeding Rare Mutants are necessary. (i.e. Use Stars, breed with Rare or single/double-similar Gene Mutants, upgrade the Breeding Center).
Theory 2. is the reason the Bronze Buck Maurice in the screenshot had a reminder in front of the name to remind me not to use him for random breedings.

With three theories, 'the theory' is now 'the theories' (plural). I'm going to call it The Theories of Breeding Elite PVE/PVP/Legendary Mutants. Note that theories 2. and 3. have not been conclusively proven, yet.

Update 28 December 2013:
Argh, the following happened!
Bred a Behemoth!?
I am pretty sure I have used that Behemoth in breeding before, only I cannot remember if I had bred a Behemoth with this particular Mutant. If I had indeed bred a Behemoth before, then theory 2 above has just been proven false!

Update 8 January 2013:
Theory 2 is false!
Theory 2 above has just been proven false! Just in case, I'm not breeding PVE/PVP/Legendary Mutants until I have used it to breed an Elite Mutant of the same type.

Mutants: Genetic Gladiators, Contents

Friday, December 20, 2013

Road Of Fury (distance, shooter)

Distance genre in Flash games are those that has the player traveling straight in a certain direction. The further the player travels, the more the player is rewarded (directly or indirectly). With the reward, the player may purchase upgrades to help increase the distance the player travels in subsequent tries.

Road Of Fury, by Iriysoft, combines the distance genre with a shooter.
There is an opening screen!
The player controls a convoy of vehicles traveling on a wasteland highway. Along the way, nice targets pop in for the player to shoot at (the player aims with the mouse) so the road trip isn't boring. To spice things up, said targets will be able to harm the convoy.

Certain targets, as expected, have more durability than others. And certain targets may do more damage than others. Thus, it is up to the player to prioritize the targets to attack.
There are guided ballistic missiles!
When choosing targets, another factor of consideration is that the weapons of the convoy vehicles take time to turn (the lead vehicle's weapon suffers more from this). Because of this, reaching back to hit the target just above the convoy will consume considerable time away from the targets on the road ahead.
There are gunships!
Outside of the action, in the garage, the player has access to a variety of vehicles, from cars to buses and rigs (Wikipedia calls the latter tractor units). Up to three of these vehicles may be selected for the player's convoys. That is, once the vehicle has been bought with money earned from the game.
There are different vehicles to choose!
Different vehicles have different main weapons and special abilities. Larger vehicles tend to have more durability and cost more. The weapons, abilities and durability of the vehicles may be upgraded, again with money.

As mentioned, different vehicles have different special abilities. These abilities may be actively activated or passive. Active abilities allow the player to call in additional fire support or hinder the targets. Passive abilities periodically activate to repair a convoy vehicle or attack a target, with the exception of the Energy Shield, which absorbs additional damage.
There are explosions!
In summary, Road of Fury combines the shooter genre with the distance genre. Introducing the shooter removes the weakness of the distance (which is the part where the player gets bored while waiting for the distance result). In addition, having a variety of vehicles allow different setups. It is interesting to see how different weapons and abilities work, and to see if they are enough to complete the game.
There is an iron.

Buddy Rush: December 2013 Attendance Reward

This month's 20-day attendance reward is the Santablin doll.
Attendance Reward for December 2013
This is the same reward for December last year.

I am going to stop reporting on Attendance Rewards since it is redundant. That is, unless something new turns up.

Buddy Rush: Contents

Thursday, December 12, 2013

Buddy Rush: Arena Season 23 Ends

Just a short note that Arena Season 23 ended yesterday (12th).
Reward in the Postbox!
I should probably just Ctrl+C, Ctrl+V next Season.

Buddy Rush: Contents

Wednesday, December 4, 2013

Mutants: Mega Breeding Center and Buck Maurice

In Mutants: Genetic Gladiators, I found an interesting fact:
Upgrading the Breeding Center increases the chance to breed Rare Mutants!
I would have noticed that 'higher upgrades would raise the odds of getting a Rare Mutant' fact if it were there previously, especially when I upgraded to a Super Breeding Center.

Anyway, I upgraded to a Mega Breeding Center. I cross-bred a Medusa and a Colossus and hoped for a Rare Mutant:
Time to wait.
While waiting, I played the Mutant Slots and scored big:
Scored a Buck Maurice!
Buck Maurice is a Legendary Mutant and he can be sold for a good amount of Credits so it is not too bad if one wins him too many times at the Mutant Slots.
Sale price of Buck Maurice.
It appears that Buck Maurice has better stats than regular Mutants:
Buck Maurice and Pit Lord
Compared to the Pit Lord, which has the same speed, Buck Maurice has +9.3% more Health Points and +11.5% more Attack. Maybe Legendary Mutants do have better stats.

Later, the cross-breeding was complete. It was time to check if I would get a Rare Mutant:
A Nebulon!?
A Nebulon is not a Rare Mutant! That Mutant is so going to get sold once he/she/it hatches.
Despite not being a Rare, the Nebulon still takes a long time to hatch.

Mutants: Genetic Gladiators, Contents

Saturday, November 30, 2013

Mutants: Lichlock

I bred a Bronze Star version of the Lichlock that I received from the Event, PVE Season 5 - Vegas:
Bred a Bronze Lichlock!
According to the Mutants Wiki, getting an Elite Mutant (i.e. Mutant with Star) of a PVP/PVE Mutant would be as easy as breeding the PVP/PVE Mutant with another Mutant that shares at least one same Gene. Just remember to add a Star.

In practice, I find that the above is not always so. After some experimenting, I came up with the theory that the 'breeding a PVP/PVE Mutant with a Mutant that shares a Gene for the same PVP/PVE Mutant' thing only works the first time. I have not proven conclusively that this is true, though.

If that theory is true, then I shall have trouble getting an Elite Behemoth (ugh, bad) and an Elite Zombat (not so bad, I mean, seriously, a Zombat!?).

The reason why I want Elite PVP/PVE Mutants is because they tend to have better stats. Take a look at the stats for the Lichlock:
Lichlock and Bronze Lichlock
Compare the Lichlock's stats with those of the Gandolphus, which has the same Speed:
Gandolphus
The Lichlock has 9% more Health Points and 13% more Attack than the Gandolphus.

Mutants: Genetic Gladiators, Contents

Thursday, November 28, 2013

Buddy Rush: Arena Season 22 Ends

Just a short note that Arena Season 22 ended yesterday (27th).
Reward in the Postbox!
I have not heard of any new rewards.

Buddy Rush: Contents

Tuesday, November 26, 2013

Mutants: Silver Mutant 1

I received a Silver Star from the Daily Reward:
Received a Silver Star!
I immediately went to select a couple of Level 15+ Bronze Mutants for breeding.
Always double-check to make sure what Star is or isn't used!
And the breeding time is:
I should upgrade the Breeding Center.
After many hours of waiting, I finally have the result:
Silver Nebulon!
After that, the incubation. More waiting:
I should upgrade the Incubator too.

Mutants: Genetic Gladiators, Contents

Monday, November 25, 2013

Mutants: PVP Season 12 Ends

PVP Season 12 ended today.

I was in the Experts league and won the Master Splitter.
Scored the Master Splitter.
My ranking for Season 12 was much better, at around the top 5%. Having the Asian Valkyrie helps a lot.
My recent rankings.
Here is the Master Splitter's Mutopedia entry:
Master Splitter.
Mutant rewards from PVP tend to have better stats. For comparison, the Mutopedia entry for the Astro Surfer, which has the same Speed as the Master Splitter, is presented below:
Astro Surfer.
By comparison, the Master Splitter has 9.5% more Health Points and 11% more Attack.


Master Splitter Larva. Cheese~!
One tip for PVP: If you see an Asian Valkyrie on the opposing side, she should be the primary target. The reason should be obvious. Read this again if it isn't.

Mutants: Genetic Gladiators, Contents

Wednesday, November 20, 2013

Buddy Rush: November 2013 Attendance Reward

It should be no surprise by now that this month's 20-day attendance reward is the same as last year's.
Attendance Reward for November 2013.
For those too lazy to check out last year's post, the Turkey that is this month's reward gives Def+2%.
Reward in the Postbox!
Buddy Rush: Contents

Monday, November 18, 2013

Buddy Rush: Arena Season 21 Ends

I just received my Wings of Honor A today, even though Season 21 ended on the 13th. It has been around 25 hours since the last time I checked my postbox so the Wings could have arrived anytime then.
Reward in the Postbox!
There has not been any sign of any new rewards so I assume the rewards are still the same:
1-100 => Purple profile frame + Accessory (Wings of the Succubus A)
101-200 => Red profile frame + Accessory (Wings of the Succubus B)
201-500 => Blue profile frame + Accessory (Wings of Honor A)
501-1000 => Green profile frame + Accessory (Wings of Honor B)
1001-2000 => White profile frame + Accessory (Wings of Honor C)


Buddy Rush: Contents

Dungeons of Kong (Turn-based RPG)

Dungeons of Kong
After a long hiatus, nerdook is back (for details, read the 'Dev Notes' in the game) with a new game. Dungeons of Kong is a short turn-based RPG where a party of adventurers explore a randomly-generated dungeon to take down an Ancient Evil somewhere at the bottom of that dungeon.
I wonder if 'Nerdook' has any relation to 'nerdook'.
At the start, the player creates a party of adventurers. The first adventurer may be customized while the other two slots have to be filled with preset characters named after certain familiar people. After that, the party is sent into the dungeon.
Exploring a level.
In the dungeon, exploration is conducted by clicking on blank tiles to uncover new areas. New areas may contain an encounter, which will be marked with a monstrous skull. An encounter will block further exploration in that direction.
An event.
While exploring, random events may also be uncovered. These events generally come with two or three actions that the party may choose. The consequence of the chosen action may help or inflict damage on the party. And damage received is a great deal in the game since, depending on the setup of the party, healing may not be easy to come by.
Level introduction.
Each level has a special boss encounter. At the start of the level, there will be an introduction to explain the encounter so the player knows roughly what to expect. Conveniently, the title of the level is shown at the bottom of the screen.
Battle.
Battles are turn-based, where each character takes turns to act. Each character may take two actions each turn. However, most baddies may only attack once per turn (party members may use both actions for attacks).

The party members are developed with gold. When the party uses the exit of each level, there will be an opportunity to spend gold to level characters or purchase equipment. Gold is accumulated through events and by defeating enemies. Sometimes, during battles, there may be treasure chests containing gold. These chests have to be looted before the battle ends. The player has to decide whether it is worth the risk to prolong the battle and receive more damage in order to loot those chest.

The weapon the character uses determines the weapons available for purchase. For example, there is an expensive mace, which may heal all characters once per battle, but is only available to mace-wielding characters.

The player has also to consider the Threat level. The longer the party adventures, the higher the Threat level grows. When it reaches the maximum, the Ancient Evil will awaken and will come pay the party a visit. Each of these visits presumably strengthens the Ancient Evil in the final battle. Thus the player has to decide whether to go straight for the exit to get to the Ancient Evil or search around the level for more gold to develop the party.

There is an option at the start to enable tutorial, which will explain clearly all the game mechanics. What the tutorial does not tell is that the Easy Difficulty level should be completed first. The other Difficulty levels do not matter as much but the Easy Difficulty should be completed at least once.

Dungeons of Kong is a simple turn-based RPG. The dungeons are randomly generated so there is some replayability there. Random events and different level boss encounters help keep the game interesting. The game is short, which is good since it is not possible to save during an adventure.

Tuesday, November 12, 2013

Mutants: Girl Power Mutants

In Mutants: Genetic Gladiators, I recently collected all the Mutants in the Girl Power collection in the Mutant Reactor. As a result, I was rewarded with the Asian Valkyrie:
Girl Power Demon and Asian Valkyrie!
So happy, so I ignored the missing plural in Eva's grammar.
It only took me 8 Reactor Tokens to complete the collection. Next, I incubated the Asian Valkyrie:
Look at the incubation time!
The incubation time in the screenshot had been rounded down to the nearest hour. It would take 30 hours for the Asian Valkyrie to incubate. That would be three times what the wiki said for the regular Valkyrie!

(As I was writing this, I received a Facebook notice that my larva was ready to hatch. I checked my Incubator and found that the time for the two larvae were 19 hours 52 minutes and 12 hours 25 minutes respectively. I wish they would not sent that Facebook notice so early.)

In the screenshot, there was the Bronze Bushi in the Incubator too - I had received the Asian Valkyrie shortly after I had bred the Bronze Bushi.

Girl Power version of Mutants have different stats compared to their regular counterparts. Girl Power versions of Android, Honey Bunny and Blade Banshee each have -10% Health Points but +10% Attack.
Regular Android and Girl Power Android.
Regular Honey Bunny and Girl Power Honey Bunny.
Regular Blade Banshee and Girl Power Blade Banshee.
Girl Power versions of Demon and Grim Reapress have +20% Health Points and -1% Attack. Note that Bronze Mutants have +10% Health Points and +10% Attack.
Regular Demon and Girl Power Demon.
Regular Grim Reapress and Girl Power Grim Reapress.
The Asian Valkyrie has +65% Health Points and a huge of bonus +92.5% Attack! The high attack made the Asian Valkyrie a really aggressive Mutant. Note that Gold Mutants have +75% Health Points and +75% Attack.
Regular Valkyrie and Asian Valkyrie.
Updated 8 December 2013:
As of 7 December 2013, the Girl Power collection is no longer available in the Mutant Reactor, replaced by the Gothic collection.

***

Mutants: Genetic Gladiators, Contents