Wednesday, May 25, 2011

Buddy Rush: Betty Jr's Skills (Update 1.2)

(This article is obsolete. An updated version for Update 1.3 can be found here.)

Betty Jr is a balance of offense and defense and is easily customizable to be focused in either. It has direct-damage skills and it is durable enough to take hits. The direct-damage skills are the same as those of Betty, the hidden boss of Chapter 4. However, Betty Jr's execution of the skills is much faster. With Update 1.2, the execution time of its skills have been reduced even more, making its skills easier to use.

By the way, I am calling Betty Jr an 'it'. In the introduction in the character creation screen, Betty Jr was referred to as a 'he'. But 'Betty' is a girl's name and the same introduction says that Betty Jr has a crush on Wolfgan. And according to Botherella's Summon skill, Wolfgang loves Botherella. And Botherella is definitely a 'she'. So, not wanting to go into certain assumptions that I would rather not make, I am simply referring to Betty Jr as an 'it'. Although if Wolfgan and Wolfgang refer to different entities, it would explain a lot.
Superhard Stonehead
With Superhard Stonehead, Betty Jr flies into the air, then comes down hard, causing a shockwave that deals damage to surrounding Oblins. With Update 1.2, the animation has been sped up. However, there is still a small amount of time before the animation gets to the damage-dealing part. Damage will not be done if Betty Jr is stunned before that.

The skill does damage twice, with a significant radius. Even if Betty Jr is stunned during the first damage-dealing, the second one will still happen.

This skill good when there are a number of Oblins on the screen. The skill's large attack radius easily hits many targets. There is a small chance that Oblins with the stun ability will stop the skill from executing. Also, Betty Jr has to move into the middle of a group of Oblins to use this skill more effectively. This will draw the Oblins' attacks, although Betty Jr's durability reduces the risk.
Nobody can stop me
The description of this skill is still very short with Update 1.2. In fact, the number that describe the skill power bonus is missing at level 15.

When this skill is activated, Betty Jr will charge forward almost immediately, dealing damage to all Oblins in the way and stunning them. Because the starting delay is very small and because this skill does not require Betty Jr to be in the middle of a group of Oblins, the chances of this skill getting interrupted by a stun is very small. Betty Jr may still be stunned during a charge, though.

And this skill potentially puts Betty Jr in the middle of a group of Oblins. Stunned Oblins. With low HP. While Betty Jr has lots of HP and does not want to share.

This skill is good at the start of battle against melee Oblins. They'll come charging into the path of this skill. Because of the quick execution time and the fact that the targets will be stunned, Oblins with stun are less of a problem.

However, this skill is bad against ranged Oblins who may not be standing in a nice little line. Even if they are, the player has to aim Betty Jr properly to hit all the Oblins in the line.

'Nobody can stop me' is not as easy to use as 'Superhard Stonehead' as the former is best used untargeted. Some practice is necessary to learn the contact area of the skill and to aim.

To target an Oblin simply click on it. To use this (or any) skill untargeted, click on the ground and drag in the direction you wish to attack. Then, as Betty Jr moves in that direction, activate the skill. Betty Jr will attack in that direction and will not alter its aim.

Also, care should be taken if the party has range buddies that have low defense (especially a Wizz with the List of Death equipped). If Betty Jr charges too far from the buddies with 'Nobody can stop me', the buddies will run after Betty Jr - out of safety and potentially into danger.
Burping Fire
'Burping Fire' has a much smaller area of effect compared to Betty's version of the skill. However, there is a much shorter delay before fire comes out. It is easy to use, especially against an immobile boss or in the faces of charging Oblins.

If this skill is used targeted, Betty Jr will adjust its aim if the target moves. Also, Betty Jr is immobile while it is burping fire, unable to step out of the way of Oblin attacks.
Bone of dinosaur
'Bone of dinosaur' is what makes Betty Jr durable. Although Betty Jr's base HP is lower than that of Worrier's, with this skill, Betty Jr may easily have the higher total HP. Worth investing into if Betty Jr is going to charge recklessly into battle. Also, the skill increases the HP bonus gained from equips.

I have not noticed anything regarding the 'faster HP regen' in the description. I usually have Betty Jr with high HP Regen anyway, just in case there is a bonus.

Update 1.2 does not have absolute numbers for the skills in the description. The previous version of this article has numbers from the previous update, but it is uncertain if the numbers have been changed with Update 1.2.

The previous version: Buddy Rush: Betty Jr's Skills
Buddy Rush: Contents

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