Thursday, June 23, 2011

Buddy Rush: Worrier's Skill Guide (1.3)

This article has been updated with changes in the Sixth Wave (1.5). The stats for a few skills have been changed.

Update 15 September 2012:
For details on Burning Worrier, look in this article.
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Prior to Update 1.3, Worrier had been pretty unimpressive. Sure he had durability but he did not do much damage. This, in addition to his inability to attract the boss' attention made his use in Raids, well, not very much.

This changed with the revision of skills in the Fourth Wave.
Chopchop
Worrier will attack several times in quick succession with this skill. If the target dies before all the strikes are completed, Worrier will attack another target within range. I have yet to see an Oblin stunned when this skill is used, so it is possible that the stun effect does not work with this skill. Then, again, maybe I have been very unlucky.

Update 9 February 2012:
Skill damage increase per skill level is now +3%.
Mockery
This skill is useful to draw the attention of Oblins away from, say, an injured party member or a mission objective to be guarded. It works by attracting the attention of Oblins in a decent area of effect (though not screenwide). Needless to say, those Oblins will target Worrier instead.

The increase in Def helps Worrier to stay alive longer. According to the notes on Updates 1.1 and 1.2, Worrier's Evade will also increase. Though this helps him survive longer, it makes him less of a shield to buddies behind him since Evaded projectiles will fly through him.

Mockery now attracts the attention of bosses (it did not before Update 1.3). It even works on the Raid boss, though it may be hard to see the SFX since the Raid boss is so big. Worrier is now able to protect party members in boss fights.

Update 9 February 2012:
Defense increase per skill level is now +1.5%. Duration is still +0.2sec per skill level.
ShockWave
ShockWave throws a wave in a specified direction that inflicts moderate damage on targets in its path. It can also be used untargeted to direct the wave in between two targets that are not close enough for the wave to hit both if used targeted.

To target an Oblin simply click on it. Worrier will also auto-target the nearest Oblin if he has nothing to do. To use this (or any) skill untargeted, click on the ground and drag in the direction you wish to attack. Then, as Worrier faces that direction, activate the skill.

The wave stops at terrain walls such as cliffs at the edge of the map. However, it is passes through object walls, such as the walls of a maze so ShockWave can hit Oblins behind those walls.

Also, any stun effect the character has is applied to the wave.

Update 3 October 2011:
ShockWave does Skill damage +10% per level.
Unbreakable
This skill is obvious. It seems that in Update 1.3, Def greatly reduces damage. At least, that is what I have observed during Raids.
Getting Strong
This skill reduces the chance for Worrier to get stunned. Despite that, my Worrier still gets stunned occasionally.

I think it works by reducing the % chance of getting stunned. At skill level 20, it would take a stun of at least 21% for there to be any chance at all of afflicting Worrier. It seems that certain bosses, especially raid bosses, have this resistance to stun.

Other than that, this skill helps increase the effectiveness of HP increasing items. This is useful since the red orbs that are sometimes released after an Oblin expires heal ~5% of the Max HP of the main character. So having Worrier with high Max HP as the main character gives more HP when red orbs are collected.

Update 9 February 2012:
For each skill level, Chance to get stunned is now -1.5%. HP gain per skill level is still +0.5%.
The Fear is Gone
'The Fear is Gone' passively increases the effect of the active skills without increasing the MP Costs. And reduces the Cooltime so the skills can be spammed more.

Since it allows Mockery to be used maybe a second sooner, it means that injured party members are vulnerable for maybe a second less.
Blunt Aura
Blunt Aura increases the chance to inflict stun. Not only is the bonus applied to Worrier, it is also applied to the rest of the party as well. Combined with buddies that have high attack speed or skills that hit many times, the opposition's ability to do damage is reduced. And if Blunt Aura stacks, i.e. if two Worriers are in the party... heh heh heh.

This skill is what makes Worrier a good buddy to have in a rush. Blunt Aura has the potential to be one of The Almighty Skills. Which means that it will probably be nerfed in the next update. :p

Update 9 February 2012:
Hmmm... no nerfs yet... :p

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