This article has been updated with changes in Update 1.3.3. Botherella's Summon and Pain Sharing skills have been improved to make Wolfgang more durable.
This article has been updated with changes in the Sixth Wave (1.5). The stats for a few skills have been changed.
Update 7 September 2012:
Details on Corrupt Botherella in this article.
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In the past, Botherella had some pretty weird unexplained skills (specifically, Charity). Now with Update 1.3, she has even more weird skills.
I noticed that when Botherella attacks two targets that overlap, both targets get hit. Her regular attack may do area effect damage to zero area.
This article has been updated with changes in the Sixth Wave (1.5). The stats for a few skills have been changed.
Update 7 September 2012:
Details on Corrupt Botherella in this article.
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In the past, Botherella had some pretty weird unexplained skills (specifically, Charity). Now with Update 1.3, she has even more weird skills.
I noticed that when Botherella attacks two targets that overlap, both targets get hit. Her regular attack may do area effect damage to zero area.
Summon |
Summon (1.3.3) |
Certain enemies, such as the Pelicano brothers, are immune to the interrupt effect.
On certain missions in Chapters 8 and later, Wolfgang summoned by the main character can pick up mission items (not treasure chests).
Beware of the long casting time of Summon. Do not cast while Botherella is in danger of being stunned. Otherwise the skill may be canceled and she has to wait for the long cooltime to try again. Unlike the first active skills of many other characters, Summon has a long cooltime and significant MP cost.
In Update 1.3, Wolfgang is more obedient and will no longer hang behind even if the rest of the party flees the battle.
Also, when summoned by the main character, there will be an icon that looks like Wolfgang's jaws at the top right of the screen. The background of the icon represents Wolfgang's bite skill - it clears up while the skill is charging. The icon can be clicked manually to activate Wolfgang's bite but it is easier to let him use it automatically.
There is a theory that Wolfgang's stats are based on Botherella's stats, but there is no definite proof.
Update 9 February 2012:
Wolfgang's Att now gets +1.5% per skill level. Wolfgang's max HP and Def remains unchanged at 2% per skill level.
Update 4 December 2012:
After the Daily Quest mini-wave, Summon's casting time is much shorter.
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Also, when summoned by the main character, there will be an icon that looks like Wolfgang's jaws at the top right of the screen. The background of the icon represents Wolfgang's bite skill - it clears up while the skill is charging. The icon can be clicked manually to activate Wolfgang's bite but it is easier to let him use it automatically.
There is a theory that Wolfgang's stats are based on Botherella's stats, but there is no definite proof.
Update 9 February 2012:
Wolfgang's Att now gets +1.5% per skill level. Wolfgang's max HP and Def remains unchanged at 2% per skill level.
Update 4 December 2012:
After the Daily Quest mini-wave, Summon's casting time is much shorter.
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Curse |
Curse appears to be less effective compared with the previous updates. Even at max level, it does not reach the back of the screen. Oblins still go down quick when cursed, but not as quickly as before. Still, Curse reduces their attack, thus reducing the damage the party suffers.
Bosses shake off the effects of Curse quicker than normal Oblins. Thus, once a boss is Cursed, it is best to attack him/her/it before the effect wears off. After the effect wears off for the boss, attacks may be redirected to any extras who still have their Curse effects.
I think the Def system has been reworked. I have not noticed any significant boost to damage from lots of smaller Att hits compared to one big hit from a skill. Any argument about whether, with Curse, many little hits are better than one big hit will likely involve serious statistics suited to a research paper.
My advice is not to worry about statistics and just enjoy the game.
Update 9 February 2012:
The stats for Curse has been changed to Effect of curse +2% and Range +2.5% per skill level.
Update 6 Septermber 2012:
According to the patch notes for the Eighth Wave, the attack/defense decrease rate for Curse will not surpass 70%. Remember that Charity skill also increases the effectiveness of Curse.
Bosses shake off the effects of Curse quicker than normal Oblins. Thus, once a boss is Cursed, it is best to attack him/her/it before the effect wears off. After the effect wears off for the boss, attacks may be redirected to any extras who still have their Curse effects.
I think the Def system has been reworked. I have not noticed any significant boost to damage from lots of smaller Att hits compared to one big hit from a skill. Any argument about whether, with Curse, many little hits are better than one big hit will likely involve serious statistics suited to a research paper.
My advice is not to worry about statistics and just enjoy the game.
Update 9 February 2012:
The stats for Curse has been changed to Effect of curse +2% and Range +2.5% per skill level.
Update 6 Septermber 2012:
According to the patch notes for the Eighth Wave, the attack/defense decrease rate for Curse will not surpass 70%. Remember that Charity skill also increases the effectiveness of Curse.
Thorn Bush |
Thorn Bush is Botherella's only active direct-damage skill. It does area-effect damage for an amount of time. In addition to that, it poisons Oblins in the area, including those that wander into the area of effect after the skill is used. Poison lasts for some time, even if the target leaves the area of effect. However, the poison damage is much smaller compared to the direct-damage effect.
Poison damage is affected by Att. Increasing SkillPow does not seem to increase the poison damage. Poison lasts for zero duration for inanimate objects - it deals some initial damage but does not stick around to do more.
If Thornbush is used untargeted, Botherella will aim for a spot in front of her. It is a bit hard to aim untargeted, so it is best to use the skill targeted and lure other Oblins out of the area of effect into it.
Update 9 February 2012:
Skill damage for each skill level is +5%. Duration of poison remains unchanged at +0.1sec per skill level.
Poison damage is affected by Att. Increasing SkillPow does not seem to increase the poison damage. Poison lasts for zero duration for inanimate objects - it deals some initial damage but does not stick around to do more.
If Thornbush is used untargeted, Botherella will aim for a spot in front of her. It is a bit hard to aim untargeted, so it is best to use the skill targeted and lure other Oblins out of the area of effect into it.
Update 9 February 2012:
Skill damage for each skill level is +5%. Duration of poison remains unchanged at +0.1sec per skill level.
Charity |
Charity increases the effects of Curse and Thorn Bush active skills. It also increases the duration of Curse's effect. This skill is more useful for builds that focus on those two active skills.
Elastic Skull |
This ability gives the passive attack of Botherella a chance to hit an additional target. The extra attack also has a chance to make an extra attack. Thus, in rare circumstances, Botherella's skull (again, the one in her hand) can hit many times with one throw.
Update 13 January 2012:
I just noticed this today:
Yes, Botherella's regular attacks can now cause Curse. I do not know when this was added.
I have seen Oblins Cursed by Botherella's regular attacks. The Curse symbol only appears for a brief moment when it happens, then it is gone. However, the Oblins remain darkened. I am not sure if the effect is the same as the Curse skill, though.
Update 26 January 2012:
Thus far, other than the special effects, I have yet to notice anything special about Oblins Cursed by Botherella's regular attacks. Those Oblins still take the usual amount of damage and they still deal the same amount of damage.
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I just noticed this today:
Elastic Skull (1.5) |
I have seen Oblins Cursed by Botherella's regular attacks. The Curse symbol only appears for a brief moment when it happens, then it is gone. However, the Oblins remain darkened. I am not sure if the effect is the same as the Curse skill, though.
Update 26 January 2012:
Thus far, other than the special effects, I have yet to notice anything special about Oblins Cursed by Botherella's regular attacks. Those Oblins still take the usual amount of damage and they still deal the same amount of damage.
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Pain Sharing |
Pain Sharing (1.3.3) |
Update 30 June 2011:
Buddy Rush published an article that explains Pain Sharing. Basically, it transfers a portion of the damage Botherella suffers onto Wolfgang (but not the other way round). This explains why Wolfgang sometimes lasts for a long time but suddenly dies at other times.
The transfer of damage makes this skill very useful. At skill level 20, it is equivalent to having a 20% damage reduction while Wolfgang is active. The drawback is that Botherella has to have MP to keep summoning Wolfgang. Having high MP Regen is recommended.
High Summon skill is not required. Wolfgang just needs to stay alive long enough for the Summon skill to cool. In fact, having a lower Summon skill level means less MP is required to call Wolfgang.
Update 9 February 2012:
Wolfgang's HP is now +3% per skill level. 'Sharing HP' remains unchanged at +1%.
An eye for an eye |
Allegedly, this skill gives a chance that some damage done to the party is reflected back to the attacker. However, I have only observed small numbers appearing on the Oblins who attack Botherella herself when she is the main character. This skill also works on Oblins who attack at range.
This skill is not very good for builds that focus on the Curse skill where the aim is to reduce damage. However, it may be good with party members that have lots of HP and low Def.
Still, I would not rely on this skill for damage dealing due to its low effect. The most damage I have seen is 11. If I had maxed the skill level, the damage would probably be 44. But then again, the chances of the skill activating is higher at higher skill level, and its ability allegedly applies to the whole party since it is an aura.
The main problem is that this skill relies on an external factor: the damage done by Oblins. If it relied on something the player can control like, say, Botherella's stats, then 'An eye for an eye' would be a more useful skill. It would also make this skill deadly against Oblins with skills that are a series of quick attacks.
Update 9 February 2012:
Returning damage is now +1.5% per skill level. Chance remains unchanged at +2%.
Update 5 June 2012:
With the second mini-wave of the Seventh Wave(1.6.2), I noticed that if I have Botherella in the party, occasionally attacking Oblins receive a little damage. I guess this means that 'An eye for an eye' really does work now as an Aura.
This skill is definitely ineffective at low levels. I have not tested it out at high levels. Theoretically, if the party keeps taking lots of damage, this skill would be good at high level. Just remember to bring a healer.
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As it can be seen in the screenshots, I went with the Barberella build for my Botherella. The idea of the Barberella build is to invest in Curse with Thorn Bush for damage dealing.
Buddy Rush: Contents
The main problem is that this skill relies on an external factor: the damage done by Oblins. If it relied on something the player can control like, say, Botherella's stats, then 'An eye for an eye' would be a more useful skill. It would also make this skill deadly against Oblins with skills that are a series of quick attacks.
Update 9 February 2012:
Returning damage is now +1.5% per skill level. Chance remains unchanged at +2%.
Update 5 June 2012:
With the second mini-wave of the Seventh Wave(1.6.2), I noticed that if I have Botherella in the party, occasionally attacking Oblins receive a little damage. I guess this means that 'An eye for an eye' really does work now as an Aura.
This skill is definitely ineffective at low levels. I have not tested it out at high levels. Theoretically, if the party keeps taking lots of damage, this skill would be good at high level. Just remember to bring a healer.
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As it can be seen in the screenshots, I went with the Barberella build for my Botherella. The idea of the Barberella build is to invest in Curse with Thorn Bush for damage dealing.
Buddy Rush: Contents